Thoughts on Moving

Long story short: I recently packed up my stuff and moved to Seattle. Seriously, as I type this, I’m still surrounded by boxes and bags and suitcases and piles of stuff that went into my closet years ago and I hadn’t seen since. With most of my material life sitting in disarray around me, I’m struck by how this situation parallels many basic rules for content creation in e-learning. Maybe I think about these things because it’s my job, or maybe it’s my job because I think about these things.

I have too much stuff.
It’s amazing how many boxes you need to pack up things that you don’t need. So, my wife and I are getting rid of whatever we can. To say that we’re only keeping the stuff that we need is probably too rigorous a standard, but we are trying to limit ourselves to things that we use and enrich our lives in some way, which still leaves plenty for the donation/craigslist/trash pile. Apparently, I have quite the talent for acquiring and keeping things that have no real purpose.

Many e-learning courses are similar (how’s that for a segue?). They have content stuffed in at odd angles because someone, somewhere, thought it was important for the learners to know. And that’s probably true; there’s very little objectively useless information in the courses we build. However, “useful” does not equal “relevant,” and I would argue that there is far too much irrelevant content or content that exceeds or complicates the purpose of the course. That can be a difficult argument to take up with a client. How do you tell a client that you agree that certain information is important, it’s just not important here and now?
Continue reading


“Mike Tyson has died of dysentery.” – The Lessons of The Oregon Trail

Not really. Iron Mike, if you’re reading this, I didn’t mean anything by it.
Oregon Trail splash screen

Like many children of the 1980s, I loved The Oregon Trail, that clunky but lovable educational computer game we played in elementary school. The game allows you to name your four traveling companions, and I frequently bestowed upon them the names of popular sports figures of the time. Hence, Mike Tyson and his frequent bouts with dysentery, cholera, typhoid, measles, and broken limbs. Occasionally I’d drown him while attempting to ford a river. This was, perhaps, my revenge for being certifiably awful at Mike Tyson’s Punch-Out!!

The point of this post, however, is not to reminisce about my childhood (besides, Michael Bay has already destroyed it). I recently revisited The Oregon Trail (and you can too!) and found that my perspective as a training professional has changed the way I view the game. I came to a startling conclusion about my experience with the game as a child: I didn’t learn anything from The Oregon Trail.
Continue reading


Augmented Reality Check

Inasmuch as learning and training conferences have their fingers on the pulse of our field, it seems that augmented reality is a hot trend. For instance, the Innovations in e-Learning Symposium features augmented reality as one of its principle topics.

What is it? The Wikipedia page for “augmented reality” offers several definitions, none of which are quite as helpful or descriptive as the summary that kicks off the article:

Augmented reality (AR) is a term for a live direct or indirect view of a physical, real-world environment whose elements are augmented by computer-generated sensory input, such as sound or graphics.

As the topic will come up later, it may be useful to distinguish augmented reality from alternate reality games (ARGs). Continue reading