Is 3D media a better choice than 2D for asynchronous learning experiences?
First, context: I think marketing and entertainment savvy have an important place in training and development. All cross-disciplinary approaches to improve the design and production of exceptional online learning experiences are welcome. Enspire’s own media subsidiary, Houndstooth, reflects this philosophy – cross pollinating heavily between the worlds of marketing, learning, and entertainment, and deploying 3D or 2D media as need dictates.
That said, I’ve noticed customers are specifically seeking out vendors to create 3D environments for asynchronous learning experiences. Note the “asynchronous” modifier. I’m referring to single user experiences, not multi-user virtual worlds.
Is 3D better for this kind of learning?
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A few weeks ago I 
A decade ago, an innovative job skills training program called EnterTech launched in Texas. The program combined simulations, team projects, and individual study and personal planning. The goal was to rapidly impart knowledge, skills, and attitudes to unemployed and under-skilled citizens for jobs in the then booming technology industries sector.




