Enspire created a case-study and scenario-based curriculum allowing acute and critical care nurses to care for virtual patients, make real-time care decisions, and receive performance feedback.
Enspire helped University of Texas at Austin students hone their mathematical skills by creating digital tools and instructional media, presented through informal game play.
Enspire developed a rich-media learning experience to help students successfully make the leap from high school to college STEM and ELA courses.
Enspire created a series of rich-media learning objects to supplement the University of Phoenix MBA class.
Enspire created an online learning experience that illustrated each Caterpillar employee’s role in delivering the CAT brand experience.
Enspire developed MyFirstHome, a rich consumer-facing experience to increase understanding of responsible home-buyer.
Enspire created a highly interactive, adaptive learning experience to prepare employees for corporate change.
Enspire created “Managing Talent for Results,” a blended learning experience centered around a competitive tabletop board game.
Enspire created a memorable learning experience for employees on important workplace safety topics, inverting the expected “learn, then try” paradigm.
Enspire designed and developed MasterCard’s first multiplatform interactive gamified training initiative called EDGE to help employees better articulate the story of the MasterCard brand.
Enspire designed and developed an online course in the style of a graphic novel to motivate employees to get involved and endorse the company’s “Learn, Improve, Share” model for dealing with issues at the workplace.
Enspire designed a multifaceted learning program to help veterinary doctors improve their communication skills when dealing with clients (and their pets).
Enspire created a virtual hospital where nurses could practice the essential skills needed for palliative and end-of-life care for its continuing education (CE) curriculum.
Enspire tackled the topic of college-campus sexual assault to educate, engage, and motivate students; empowering them to identify unsafe situations and take appropriate action.